Game-Maker: Sandbox Edition Guide

The editors

FileEditorWhat you do there
.GAMIntegratorList the scenes, choose each scene’s files (palette, map, blocks, monsters, character, sounds, music, pictures) and link the doors between scenes.
.PALPalette256 colors, each 0–63 red, green and blue as on a VGA card. Color 255 is see-through in monster and character blocks; color 0 is the background of the player’s own screens, which the note beside it shows.
.BBL .MBL .CBLBlocksDraw 20×20 pictures for backgrounds, monsters and the character, and set each background block’s behavior: solid sides, gravity, objects, counters, sounds and what it turns into.
.MONMonstersUp to 64 monsters: animation frames, strength and how they move, with their paths drawn on a map.
.MAPMapPaint background blocks onto the 100×100 map (with terrain, building and stamp tools), place monsters, move the links, and run the Level check.
.CHRCharacterThe player’s animation sequences (idle, die, hurt, pick up, drop and up to 15 of your own), the keys that start them, and what they need.
.SNDSounds30 effects, each a PC-speaker tune or a Sound Blaster .VOC sample.
.GIF .FLI .CMF .VOC .TXT and moreMediaView pictures and animations, hear music and samples, edit songs on a piano roll, and edit text screens, slide shows, backdrops, high-score tables and demos.

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