
Teddy
Front-seat observer, clipboard fetcher, and the first to say “it’s a hill.”
A tiny car. A corgi-sized epic.
Doc Leo, PhD, swears racing stripes make his tomato-red CitiCar go faster. THE CHEZ tops out at 25 mph. Teddy rides in the front seat with a clipboard and some doubts. Gwinn is not taking notes. Run the experiment one trial at a time and see what the speedometer says.

DOC LEO
TEDDY
GWINN01 / THE GAME
Fetch the clipboard on foot, then drive the control run with no stripes at all.
Fetch the clipboard and the stopwatch, then walk into the garage.
02 / THE CREW

Front-seat observer, clipboard fetcher, and the first to say “it’s a hill.”

Official suspicious-leaf inspector. Her bark can probably be heard from the moon.

Doc Leo, PhD (Comedic Science): driver, hypothesis author, and proud owner of the stripes.
03 / TEDDY’S LAB NOTEBOOK
Open a page after you play.
These are the actual tricks inside The Stripe Hypothesis, with real game files to inspect.
Each speed is its own native character file. Pressing Right moves the car a fixed number of pixels every tick: 4, 5 or 6 for 20, 25 or 30 mph. The speedometer is the top block of that same character, so its number can never disagree with the car. A scene link on a hilltop swaps in the next speed’s car.
Teddy’s lesson: a number you can’t change is a number you can trust.
Look in scripts/hypo-car.ts and scripts/check-speed.ts
The car is one picture. Its stripes use three palette slots, so each trial’s palette turns them from bare red to one stripe, both stripes and finally the white pinstripe, without redrawing anything.
Teddy’s lesson: change the paint, not the car.
Look in scripts/hypo-art.ts
The barrier, the turtle and the countdown sign are twelve block variants that change together every nine ticks: six of WAIT with the bar draining, then six of GO. Only the closed ones are solid, so holding Right is safe and waiting wins.
Teddy’s lesson: some things just take their time.
Look in scripts/hypo-street.ts
On foot in the driveway Teddy faces up, down, left and right. The side pose is mirrored by the frame, and Space barks with his real bark. The garage door counts the clipboard and the stopwatch, then opens.
Teddy’s lesson: always check behind the hedge.
Look in scripts/hypo-driveway.ts
“Watch Teddy” replays a recording of keys and their timing through the same engine you play. A headless script plays the game with arrows only and saves the recording.
Teddy’s lesson: slow, steady hands can win.
Look in scripts/record-demo.ts
The downloads are original-format game data, meant for inspecting with Game-Maker tools. To run them, keep the complete game folder together. The project repository contains the builders and the full public/game/ folder. Both levels run in the @lewismoten/gamemaker-sandbox-engine package.
04 / THE ORIGINAL ENGINE
The Stripe Hypothesis runs on the browser port of the original RSD Game-Maker engine. Download the complete adventure as one ZIP, or choose a DOS game folder or ZIP of your own to play here. Your files stay in this browser.
Download The Stripe Hypothesis (.ZIP)
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One engine. Plenty of roads to explore.
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