Lewis Moten

Posts

Short, dated updates with screenshots. The long write-ups are on my blog. Subscribe with the feed.

A Camera That Reads the Pi's Screen, First Sound Over HDMI, and Site 3.4.0

· Project: Game-Maker OS

Ghost Jack read the Pi's games list in the dark, my bare-metal kernel played its first sound over HDMI, my agents made a Pi keyboard build safe, my GitHub repos got an Archive page, and Game-Maker: Sandbox Edition site 3.4.0 shipped.

In the post: night shots from the $2 camera, F5 and F6 saves on the Pi, the new screens on the pocket player, the sweep that gave about a hundred repositories social previews, weekly burn-down charts for my AI usage, and a release that stalled once before it went out. The full write-up is on my blog.

Read the full post on my blog

Drawing Hands, a Pi That Said No, and a $2 Camera Named Ghost Jack

· Project: Ghost Jack

On Sunday I taught an agent to draw hands from a photo, let a phone video explain why a Pi kept rolling back, and turned a thrift-store camera into Ghost Jack, which now watches the Pi's screen. Game-Maker: Sandbox Edition site 3.3.0 is out.

The full write-up is on my blog.

Read the full post on my blog

Directing the Night Shift: a Pi that plays, a Pocket Player, and site 3.2.0

· Project: Game-Maker: Sandbox Edition

Game-Maker: Sandbox Edition reached site version 3.2.0. In this post I describe a day where AI agents wrote most of the code while I directed: a Raspberry Pi that runs Game-Maker games, an improved Pocket Player, and other features.

The full write-up is on my blog.

Read the full post on my blog

THE CHEZ: running the engine from npm in a separate project

· Project: Game-Maker: Sandbox Edition

THE CHEZ is a small Vite and TypeScript app that tests whether the Game-Maker Sandbox engine can be installed from npm and run in a project of its own. Its bundled sample game, The Stripe Hypothesis, is there to prove the integration: Doc Leo swears racing stripes make THE CHEZ faster, Teddy has doubts, and the speedometer gets the last word.

Version 0.2.0 now takes the engine, archive, and tools packages from npm. The game downloads as one ZIP and is unpacked by the archives package.

Open THE CHEZ

Game-Maker OS wakes up on a Pi Zero

· Project: Game-Maker: Sandbox Edition

A bare-metal kernel for Game-Maker runs on a Raspberry Pi Zero W, shows its status on an e-ink display, and updates itself over one USB cable.

The details and the story of getting there are on my blog.

Read the full post on my blog

Pocket Players, pixel diplomas, and a growing Game-Maker Sandbox

· Project: Game-Maker: Sandbox Edition

Within two days, RSD Game-Maker gained a handheld player, 94 playable lessons, graduation features, and a level generator.

Read how it came together on my blog.

Read the full post on my blog

How RSD Game-Maker Grew Beyond the Screen

· Project: Game-Maker: Sandbox Edition

A missed jump in a DOS game remake led to better playtesting tools and a closer look at how I work with AI agents. Along the way, RSD Game-Maker spilled off the screen into decoder wheels and printable models.

The full write-up is on my blog.

Read the full post on my blog

Falken-9: a whole AI-vs-AI game in just over a minute

· Project: Falken-9

Crystal Palace 9, my Commodore 64 tic-tac-toe game, now runs on Falken-9, a new model I trained for the C64's arithmetic and memory from the start. The whole 5,195-byte model stays in RAM, so a complete AI-vs-AI game takes just over a minute in an emulator. The earlier model took about 20 minutes.

The second picture is the tensor workflow: every decoded weight, from the board embeddings through attention, the router and the four experts. The research report probes the network with interventions and charts what it found.

Read the Falken-9 research report

Rebuilding RSD Game-Maker with Parallel AI Agents

· Project: Game-Maker: Sandbox Edition

After decades of remembering the DOS games I made as a teenager, I used parallel AI agents to bring RSD Game-Maker to the web, preserving its formats while building new games, paper extras, and a nostalgic world around it.

The full write-up is on my blog.

Read the full post on my blog

Tic-tac-toe and Crystal Palace 9

· Project: Palace-9

I trained a small tic-tac-toe model, Palace-9, ran into visualization, training, and tokenizer problems along the way, and planned a smaller follow-up called Crystal-9. Crystal-9 later became the model behind Crystal Palace 9 on the Commodore 64.

The full story is on my blog.

Read the full post on my blog